3D MINI GLOSSARY

When you enter the world of 3D graphics will encounter very frequently decided to prepare a short glossary of some basic concepts. Unfortunately, In Turkish, for a term not often used in computer science. We have you covered in the original English terms before, then covered in Türkçeleştirdiğimiz offer as much as possible. Software you use to get more efficiency, a look at this little dictionary, atıverin!
Ray Tracing (Ray Tracing):Three-dimensional scene, watching the scene light rays emitted from sources, the rays of the environment breaking objects, such as the original size by calculating reflection coating process. Despite the very high quality results and releases, requires a high processing power.
Shading (shading):Polygon-based markets in the three-dimensional objects, pixel-based images flip.
Modeling (Modeling):Three-dimensional graphics in the world, modeling is used to reflect the real world tells a variety of methods. When you create a car with a 3D program, you will modellemiş a car.
3D Scene (Three-Dimensional Scene):Lines, polygons, and faces, containing all of the basic 3D shapes.
Vertex (Point):The three-dimensional space, the position of the three coordinate point.
Triangle (Triangle):Triangle formed by three points. In most 3D programs, objects, creates triangles of various sizes.
Quadrilateral (Square):Four-point-polygon composed. 3D Programs using a triangular form two rectangles.
Freeform Surface (Free Surface):Defined by curves, so the user can easily değiştirilebilinen three-dimensional surfaces.
NURBS (Spline NonRational B):Control points of a network described by the so-called free-surface.
Geometric Pipeline (Geometric Processing Series):3-D objects, 3D coordinate system, the display sequence of operations to reflect the two-dimensional coordinate system.
Camera (Camera):3D computer graphics that simulate real-world cameras. The same as a real camera, a lens and a reflective surface (= photo film) in question.
Projection Plane (Reflection Surface):3D scene in 2D surface image is created. The three-dimensional world, we know it reduces both the size of the photographic camera film, due to the surface of the mirror.
Lightning Phong (Phong Lighting):A mathematical model for the lights to imitate real life. Various types of light, this lighting model, allowing the identification of light sources encountered in daily life to a computer is able to convey a very realistic results.
Attenuation (fading):Light sources emit light, weakening further from the source. Light, diffuse away from, in proportion to the square of the distance sönükleşir.
Fog (Fog):3D programs, fog, haze effect mimics real life. You need to use this effect, especially when creating underwater scenes.
Wireframe (Wire Frame):In the Show Fields vectors.
Flat Shading (flat shading):3D objects by covering every surface of the display format with a color tone. A coating method because it is very fast, the scenes should be included in the overall image of an idea where to, coatings used to make fast. The former is a method widely used 3D computer games.
Gouraud Shading (Gouraud shading):Working with the principle of making a lighting method of interpolation between colors. Quality results and can be used to provide a fast method because of the lighting method that uses most of today's 3D games.
Phong Shading (Phong shading):The color of each pixel on the screen of this method is calculated separately. This coating method produces very realistic outcomes requires a lot of processing power.
Texture Mapping (Texture Mapping):2D texture mapping is a graphic, a 3D object is uygulamakdır. In this way, realistic images and textures can earn bodies. Most of the time a surface texture applied wisely, you will save long-modeling studies. The most important disadvantage of the coating texture, bitmap graphics are covered by consuming large amounts of memory. This makes the process of consumer 3D graphics much RAM is one of the most important factors.
Interpolation (interpolation) using two well-known value, the difference is the process of calculating the value of an unknown third. Two-dimensional images must be used to scale the process greatly.
Blending (Mixing):Mixing the two colors mixed together, the process of creating a third color. In general, the world of 3D graphics 3D images, 2D images are combined, stirring frequently used operations.
Transparency (Transparency):Transparency is created by using color mixing process. Glass, ice-like objects to use in creating transparency, if you are using a program that uses ray tracing method, along with the phenomenon of light refraction in the getircektir.
Source: © 1997 Levent Pekcan